The 2014 show will include 2013 and 2014 made games to be awarded separately, based on the nomination year, in one ceremony. Information on 2014 nominations will be released in June while the votes for the 2013 winners must be submitted by April 21st. The award ceremony takes place November 21, 2014 at the Carlu in the heart of downtown Toro
Don't Starve originally came out on PC and created a solid fan-base for itself by being a really fun survival/crafting game with a humorous gothic-lite style. It kept interest up by being constantly updated with new features and plenty of secrets, growing from its initial impressive size to a huge epic of carving out a life in a hostile land, if only you can manage to avoid the many endless ways death can cut the adventure short. There's lands to explore, a giant network of caves underground, monsters of all shapes and sizes, tons of resources if only you can figure out how to both collect use them best, and, if you can find it, an Adventure mode to provide a bit of plot to counterbalance the free-form Survival mode. Don't Starve is loaded with content, but it requires a motivated player to get to it.
It's one of the best examples of mechanics with narrative weight in 2013. It isn't a perfect system as it is hard to split attention to two avatars at once, but to see a game embrace mechanics as story so thoroughly is extremely encouraging. Don't miss this fantastical jour
The 2013 finalists for the Canadian Videogame Awards span seventeen categories and include 29 games, narrowed down from 75 nominated titles. To qualify titles, at least in part, must be developed in Canada. Assassin's Creed IV: Black Flag leads the pack this year with an impressive 12 nominations. Last year's show saw Far Cry 3 take him the most awards , including Game of The Y
Another useful resource that you'll need to work a little harder to get is grass. There are plenty of patches of tall grass around, but you'll need to craft a machete in order to snag some. Around the Hamlet, there are some normal patches of grass you can grab, though; just make each bit count until you've got that mach
Made it through the Humid season? Welcome to the Lush season , full of brambles, hay fever, and sneezing. You'll definitely need a way to cut a path through all of the new plant life, and a way to deal with the hay fever would come in handy, too. Every time you sneeze your sanity goes down, and you might drop some items, as well. Wearing a gas mask will stop the sneezing, though the gas mask lowers your sanity, as w
The nominations are in and the finalists have been officially selected for the 2013 Canadian Videogame Awards. This year, the fifth for the relatively young award ceremony, is quite a bit different. Reboot Communications and EP Media are moving the show this year from Vancouver FanExpo, where it's traditionally been held, to Toronto but recently delayed the production to the fall where the 2013 awards will be announced alongside (but separately from) the 2014 awards as w
But the release wasn't the end for Don't Starve . A year later, an expansion called Reign of Giants was released. A little over a year after that, another expansion, Shipwrecked , released. And now, three years after Shipwrecked, the next expansion has arrived: Ham
Spelunky proved to be so popular in its free-to-play form that developer Mossmouth then proceeded to create an Xbox Live Arcade version of the title. The re-release upped the ante with improved graphics and controls, as well as additional monsters and traps to avoid, and secrets to find. The enhanced edition proved to be a critical darling, even winning three IGF awa
Don't Starve is a fantastic, huge, deadly ball of entertainingly gothic survival. It requires a self-motivated player to get the most from it, but once you start to learn its systems, each game lasts a bit longer than the previous one, and the ability to experience more of the world reveals more secrets and avenues of exploration. Restarting from scratch after each death is tough, but each new play-through gets a bit more efficient, until systems that were taking a week to access in earlier attempts become just another goal to clear on day 2. The initial startup may be work, but the fun of exploration beckons once you've earned a spot in the world, and it feels like a privilege that's been earned. Even though that privilege is sure to eventually end in an inglorious death, it's impossible not to look a little farther and experiment a little more. The world may be strange and dangerous, but with a little luck and a whole lot of experience, you might be able to tame it, eventually.
The game proved massively popular, due to its eye-catching design from Super Meat Boy's Edmund McMillen and fast gameplay, as well as its addictive blend of difficulty and replayability ; if Isaac is defeated, then the player must start the SLG game walkthrough from scratch. The game has seen several releases, with the most recent The Binding of Isaac: Rebirth dropping in 2014. Rebirth ups the ante, giving players additional enemies to fights and a wealth of new content, as well as different graphical opti