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There’s our pick of ten of the best permadeath games around. What do you think of our list? Have you enjoyed any of the above games? Or do you think that there are other permadeath titles that are worthy of being thought of as the best on the market? Let us know in the comme


Don’t Starve placed players into the shoes of a scientist named Wilson, and tasked them with a single mission: to survive. Unfortunately, mere survival itself is an extremely difficult task in Don’t Starve , with players having to overcome nightmarish creatures and a myriad of challenges. The crafting-focused title gives plenty of ways to kill a player, and savvy users need to look out for Wilson’s health, hunger, and sanity at all ti


Spelunky proved to be so popular in its free-to-play form that developer Mossmouth then proceeded to create an Xbox Live Arcade version of the title. The re-release upped the ante with improved graphics and controls, as well as additional monsters and traps to avoid, and secrets to find. The enhanced edition proved to be a critical darling, even winning three IGF awa

A quick stroll north, carefully circumventing the robots patrolling an area I don't have weapons strong enough to survive venturing into yet, and I find the skeletal corpse of an adventurer who died with his boomerang, which is not only a very helpful item but also frees up the resources I'd already gathered for other things. I've never gotten to use a boomerang before, though, so the first thing to do is find something to chuck it at. Tossing it at a crow nets a black feather, useful in a crafting recipe for... something. I'll look it up when I get back to camp. Unfortunately it also comes back and smacks me in the face, knocking my health down to just above nothing. That didn't go well but practice makes perfect, and it seems like a nicely powerful weapon so obviously simply click the up coming article smart thing to do is use it again as quickly as possible. Turns out practice makes dead, and I'm all out of sacrificial altars for revival. The unforgiving lands of Don't Starve have killed me again, but next time will go better. Probably.


Playing as Stanley, you find yourself one morning in your office job only to find everyone has vanished. All you have is a path ahead of you and a narrator in your head. Choosing whether to abide or rebel against the voice is up to you, but thanks to the game's short story structure, you can complete a story line and hop right back in from the beginning compelling you try every possibil


The nominations are in and the finalists have been officially selected for the 2013 Canadian Videogame Awards. This year, the fifth for the relatively young award ceremony, is quite a bit different. Reboot Communications and EP Media are moving the show this year from Vancouver FanExpo, where it's traditionally been held, to Toronto but recently delayed the production to the fall where the 2013 awards will be announced alongside (but separately from) the 2014 awards as w


The game proved massively popular, due to its eye-catching design from Super Meat Boy's Edmund McMillen and fast gameplay, as well as its addictive blend of difficulty and replayability ; if Isaac is defeated, then the player must start the game from scratch. The game has seen several releases, with the most recent The Binding of Isaac: Rebirth dropping in 2014. Rebirth ups the ante, giving players additional enemies to fights and a wealth of new content, as well as different graphical opti

The main issue many might have with Don't Starve it that you need to make your own goals. There's no "go here do this" to the game, nothing pointing you in the right direction. You get resources by harvesting them from the world, craft them into items, use them to harvest more resources that then get turned into new items to help you live longer. You need to keep on top of health, hunger, and sanity, and there's no instructions on how to do this outside of the obvious "eat food" and "don't get hit". Everything else is trial and error or a quick trip to an FAQ.


In fact, Rogue has had a huge legacy on gaming, partly responsible for everything from the aforementioned FTL: Faster Than Light to Blizzard’s Diablo series. Although Rogue was not a commercial success, its lasting legacy on the video game world is undeniable. The title may prove tricky for those used to the improved interfaces of modern gaming, but Rogue still includes plenty of familiar mechanics for those after a challe


The 2013 finalists for the Canadian Videogame Awards span seventeen categories and include 29 games, narrowed down from 75 nominated titles. To qualify titles, at least in part, must be developed in Canada. Assassin's Creed IV: Black Flag leads the pack this year with an impressive 12 nominations. Last year's show saw Far Cry 3 take him the most awards , including Game of The Y


Perhaps one of the most famous indie games in recent years, FTL: Faster Than Light became a cult hit upon its release in 2012. The player takes control of the crew of a spaceship, tasked with delivering news of an incoming attack from a group of violent rebels. Along the way, the crew fights or evades space pirates, alien mantises, and dangerous environmental effects, all the while upgrading both crew and vessel to survive the void of sp

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