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The work of survival can be a bit grinding at times, but there's a satisfaction to be had from making a plan and seeing it through. Today I have food but want to build something, so it's off to harvest logs and craft them into boards. Trees are cheap, plentiful, and easily renewable, but tomorrow I want gold and finding veined rocks isn't so simple. Loading up on roasted carrots and berries and taking the trusty pickaxe out for a stroll into the stony wastes solves this problem, but there's frequently other things to find there as well, such as a jagged pile of rocks that signifies a cave entrance. That's an adventure for another day, though, because the gold I'm bringing home will make an alchemy engine, which in turn allows the creation of much better gear that increases the odds of crawling out of the cave alive. The cycle of work/reward turns at a pleasant pace, making the results of all that effort feel like something earned.


Made it through the Humid season? Welcome to the Lush season , full of brambles, hay fever, and sneezing. You'll definitely need a way to cut a path through all of the new plant life, and a way to deal with the hay fever would come in handy, too. Every time you sneeze your sanity goes down, and you might drop some items, as well. Wearing a gas mask will stop the sneezing, though the gas mask lowers your sanity, as w


Wilba – She's Pig Royalty. Steal whatever you like with no repercussions; no one is going to arrest a member of the Royal Family. Other Pigs will even occasionally gift her with resources. But stay clear of the dark; Wilba isn't a

Don't Starve originally came out on PC and created a solid fan-base for itself by being a really fun survival/crafting game with a humorous gothic-lite style. It kept interest up by being constantly updated with new features and plenty of secrets, growing from its initial impressive size to a huge epic of carving out a life in a hostile land, if only you can manage to avoid the many endless ways death can cut the adventure short. There's lands to explore, a giant network of caves underground, monsters of all shapes and sizes, tons of resources if only you can figure out how to both collect use them best, and, if you can find it, an Adventure mode to provide a bit of plot to counterbalance the free-form Survival mode. Don't Starve is loaded with content, but it requires a motivated player to get to it.


In spite of its humble beginnings, Dwarf Fortress is a hugely influential project, even motivating the development of video game giant Minecraft . The Tarn Adams title flew in the face of the traditional business model, with the two-man development team surviving solely on donations from fan backers. The title has gone through various versions, amalgamating various genres including roguelike and management


2013 was a strong year for gaming, illustrated by the launch of a new console generation - the strongest console launch in the history of the medium , and Grand Theft Auto V becoming the quickest entertainment title to make $1b in any medium . The world has seen video games become one of the most popular forms of entertainment and that growth this year was supported by excellent AAA titles including GTA V , The Last of Us , Assassin's Creed 4 , Tomb Raider and BioShock Infinite that have all been in the conversation for many SLG game Guide of the Year awa


The 2014 show will include 2013 and 2014 made games to be awarded separately, based on the nomination year, in one ceremony. Information on 2014 nominations will be released in June while the votes for the 2013 winners must be submitted by April 21st. The award ceremony takes place November 21, 2014 at the Carlu in the heart of downtown Toro


There is a sharp thesis hiding behind the mechanics of the game, instead making Reus about balance rather than authoritative power, where the very people you are providing for, will just as likely destroy your equilibrium. They might even begin a revolt against you, neighboring populations and your massive avat


The X-COM series of games were classics of the 1990s, focusing on an anti-extraterrestrial team dedicated to stopping alien invasions. Known for its turn-based tactical combat, the franchise was notorious for its difficulty, with squad members dying permanently if lost during a mission. As the squad itself grows over the course of the game, this means a vital member of the unit would have to be replaced by a fresh-faced roo

Nice as that is, the depth of play wouldn't mean much if the transition to console hadn't been smooth, but Don't Starve has made the change with perfect grace. The two games are nearly identical except for control method, and after a few minutes the switch from mouse and keyboard to controller is almost completely forgotten. Sorting inventory or crafting is simple, and clever use of the plus pad gives you multiple context-sensitive actions per item. You can change inventory on the fly with the right stick, or pause and take your time with the R2 button. There's no pause for crafting, though, and it's easy to waste a night weighing options, planning the resource-hunt for the next big project. Then again, nights are dark, deadly, and draining on sanity, so what else were you going to do with them?

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