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The 2014 show will include 2013 and 2014 made games to be awarded separately, based on the nomination year, in one ceremony. Information on 2014 nominations will be released in June while the votes for the 2013 winners must be submitted by April 21st. The award ceremony takes place November 21, 2014 at the Carlu in the heart of downtown Toro


The 2013 finalists for the Canadian Videogame Awards span seventeen categories and include 29 games, narrowed down from 75 nominated titles. To qualify titles, at least in part, must be developed in Canada. Assassin's Creed IV: Black Flag leads the pack this year with an impressive 12 nominations. Last year's show saw Far Cry 3 take him the most awards , including Game of The Y

The main issue many might have with Don't Starve it that you need to make your own goals. There's no "go here do this" to the game, nothing pointing you in the right direction. You get resources by harvesting them from the world, craft them into items, use them to harvest more resources that then get turned into new items to help you live longer. You need to keep on top of health, hunger, and sanity, and there's no instructions on how to do this outside of the obvious "eat food" and "don't get hit". Everything else is trial and error or a quick trip to an FAQ.


In a year where the indie scene was dominated by games that were more about exploring worlds and narratives, The Swapper is one of the games that managed to tell a poignant story and marry it with challenging game mechan


It hurts being on the other end of it, doesn't it? It turns out you might not be the only thief in town. A masked Pig Thief occasionally pokes around the village, taking what he can before darting back into the shadows. If you're unlucky enough to be his target, you're going to get a rough smack in the face before finding all of your Oincs on the ground. The worst part? The thief isn't going to be the only one grabbing your hard earned cash; every Pig in the vicinity is going to clamber to the free money, leaving you penniless, sad, and at significantly lower health than you were moments bef


Playing as Stanley, you find yourself one morning in your office job only to find everyone has vanished. All you have is a path ahead of you and a narrator in your head. Choosing whether to abide or rebel against the voice is up to you, but thanks to the game's short story structure, you can complete a story line and hop right back in from the beginning compelling you try every possibil


Well, there can be a steep cost for your thievery. The moment you grab something that doesn't belong to you, the Pig Guard that spends day and night protecting the goods will make it their life mission to ensure they pry back what you stole from your cold, dead hands. And believe me; they don't have a short mem


The Tim Burton-esque art direction frames a deep and brutal survival SLG Game Building Guide where one mistake can result in everything you have worked for for 100s of hours, falling apart before your eyes. It is brutal, ruthless and adds a level of intensity we rarely see in modern gaming. It isn't a game you can win, but it instead leaves you to perpetually put off death. It could come in the form of the dark, woodland creatures, the winter, insanity or hunger, but one thing is sure, death is going to find you. But the joy you have putting it off is well worth your t


The nominations are in and the finalists have been officially selected for the 2013 Canadian Videogame Awards. This year, the fifth for the relatively young award ceremony, is quite a bit different. Reboot Communications and EP Media are moving the show this year from Vancouver FanExpo, where it's traditionally been held, to Toronto but recently delayed the production to the fall where the 2013 awards will be announced alongside (but separately from) the 2014 awards as w


As you work, you will find yourself rejecting people who are of a different race, separating loved ones and keeping parents away from their children, all in order to keep your own family alive. You will realise that you are slowly becoming corrupted with the propaganda of the state in order to survive, the game inadvertently showing you how communist and fascist ideals creep into civilian life. It's pretty smart st


In fact, Rogue has had a huge legacy on gaming, partly responsible for everything from the aforementioned FTL: Faster Than Light to Blizzard’s Diablo series. Although Rogue was not a commercial success, its lasting legacy on the video game world is undeniable. The title may prove tricky for those used to the improved interfaces of modern gaming, but Rogue still includes plenty of familiar mechanics for those after a challe


Players should not get too attached to the characters on show, however. Death in Fire Emblem is a huge ordeal to overcome, as the defeat of a character means that they will not return for any future battles – a particularly terrifying prospect when a gamer has spent untold hours training them up. Although some games in the series have offered a more lenient approach to character death, the threat of a mortality is still a very present dan

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